Why Is My Online Gameplay Stuttering And Inaccurate?
Why does online gameplay stutter?
By
Anna Taylor
August
2018
Online gaming has become an enormous industry, with hundreds of
thousands of gamers logging in to servers on a daily basis. In fact,
online gaming has become so big, and so popular, that ESports is predicted
as becoming the next big thing.
Maybe you're into online gaming yourself or enjoy a bit of the Bingo
Canada has to offer, but have been wondering why you don't always seem to
get the online experience you expected. Online players seem to jump around
randomly, as if teleporting, and something enemies are killing you that
don't even seem to have taken a shot. It can be frustrating, and immensely
disorientating, all but ruining the experience entirely.
This is likely the result of poor online connectivity, and is a very
common problem around the world. The question is; why does it happen? And
more to the point; how can it be resolved? Let's take a closer look.
Ping Is King
Many popular online games are transferring a huge amount of information
long distances, and this is no small technological marvel, especially when
you consider how many of us spend time online. Furthermore, this
information transfer is happening basically instantaneously, or at least
it should be for the best possible online play.
Information is being sent from a playing platform, received by the
server, and information being sent back. This round trip of information is
what allows online play to occur seamlessly, and is referred to as the
ping. If the ping is low, it means that the round trip of information is
happening very quickly. If the ping is high, it means that the round trips
is taking longer, and can result in problems.
In general, a ping of lower than about 200 is deemed as acceptable, but
some will even insist on a ping of below 100, or even 50. In most cases
200, or slightly above is enough for the average person. A ping above 250
is going to start being problematic.
Factors Involved In Ping
The most obvious factor involved in ping is how far the information has
to travel in order to make the round trip. It is not necessary to have the
fastest Internet available if the trip is short. Or, in other words, if
the information is not being relayed overseas. This means that local
servers are best used for online gameplay. Sadly, however, not all regions
have local servers, and so are forced to play on overseas servers,
resulting in sometimes-unstable play. It should always be kept in mind,
however, that these people have very little choice in the matter, and
should not be ostracised for the situation.
Other factors to keep in mind are that Internet connectivity is shared
between all programs requiring information relay. If an online game is
being played, no Internet browsers, music streamers, or downloads should
be running at the same time. This will affect the ping of the game in a
drastically negative way.
Unfortunately, if being forced to use an overseas server, and not getting
a good ping with a dedicated connection, a faster Internet connection is
the only option available to improve the experience. Be sure to always
look for a local server option when playing a game, however, before
resorting to overseas connections.
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